AIAccounting | Class that keeps track of the costs, so you can request how much a block of commands did cost in total |
AIAirport | Class that handles all airport related functions |
AIBase | Class that handles some basic functions |
AIBaseStation | Base class for stations and waypoints |
AIBridge | Class that handles all bridge related functions |
AIBridgeList | Create a list of bridges types |
AIBridgeList_Length | Create a list of bridges types that can be built on a specific length |
AICargo | Class that handles all cargo related functions |
AICargoList | Creates a list of cargoes that can be produced in the current game |
AICargoList_IndustryAccepting | Creates a list of cargoes that the given industry accepts |
AICargoList_IndustryProducing | Creates a list of cargoes that the given industry can produce |
AICargoList_StationAccepting | Creates a list of cargoes that the given station accepts |
AICompany | Class that handles all company related functions |
AIController | The Controller, the class each AI should extend |
AIDate | Class that handles all date related (calculation) functions |
AIDepotList | Creates a list of the locations of the depots (and hangars) of which you are the owner |
AIEngine | Class that handles all engine related functions |
AIEngineList | Create a list of engines based on a vehicle type |
AIError | Class that handles all error related functions |
AIEvent | Class that handles all event related functions |
AIEventAircraftDestTooFar | Event AircraftDestTooFar, indicating the next destination of an aircraft is too far away |
AIEventCompanyAskMerger | Event Company Ask Merger, indicating a company can be bought (cheaply) by you |
AIEventCompanyBankrupt | Event Company Bankrupt, indicating a company has gone bankrupt |
AIEventCompanyInTrouble | Event Company In Trouble, indicating a company is in trouble and might go bankrupt soon |
AIEventCompanyMerger | Event Company Merger, indicating a company has been bought by another company |
AIEventCompanyNew | Event Company New, indicating a new company has been created |
AIEventCompanyTown | Base class for events involving a town and a company |
AIEventController | Class that handles all event related functions |
AIEventDisasterZeppelinerCleared | Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again |
AIEventDisasterZeppelinerCrashed | Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway |
AIEventEngineAvailable | Event Engine Available, indicating a new engine is available |
AIEventEnginePreview | Event Engine Preview, indicating a manufacturer offer you to test a new engine |
AIEventExclusiveTransportRights | Event Exclusive Transport Rights, indicating that company bought exclusive transport rights in a town |
AIEventIndustryClose | Event Industry Close, indicating an industry is going to be closed |
AIEventIndustryOpen | Event Industry Open, indicating a new industry has been created |
AIEventRoadReconstruction | Event Road Reconstruction, indicating that company triggered road reconstructions in a town |
AIEventStationFirstVehicle | Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time |
AIEventSubsidyAwarded | Event Subsidy Awarded, indicating a subsidy is awarded to some company |
AIEventSubsidyExpired | Event Subsidy Expired, indicating a route that was once subsidized no longer is |
AIEventSubsidyOffer | Event Subsidy Offered, indicating someone offered a subsidy |
AIEventSubsidyOfferExpired | Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded |
AIEventTownFounded | Event Town Founded, indicating a new town has been created |
AIEventVehicleCrashed | Event Vehicle Crash, indicating a vehicle of yours is crashed |
AIEventVehicleLost | Event Vehicle Lost, indicating a vehicle can't find its way to its destination |
AIEventVehicleUnprofitable | Event Vehicle Unprofitable, indicating a vehicle lost money last year |
AIEventVehicleWaitingInDepot | Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there |
AIExecMode | Class to switch current mode to Execute Mode |
AIGameSettings | Class that handles all game settings related functions |
AIGroup | Class that handles all group related functions |
AIGroupList | Creates a list of groups of which you are the owner |
AIIndustry | Class that handles all industry related functions |
AIIndustryList | Creates a list of industries that are currently on the map |
AIIndustryList_CargoAccepting | Creates a list of industries that accepts a given cargo |
AIIndustryList_CargoProducing | Creates a list of industries that can produce a given cargo |
AIIndustryType | Class that handles all industry-type related functions |
AIIndustryTypeList | Creates a list of valid industry types |
AIInfo | 'Abstract' class of the AIs use to register themselves |
AIInfrastructure | Class that handles all company infrastructure related functions |
AIList | Class that creates a list which can keep item/value pairs, which you can walk |
AILog | Class that handles all log related functions |
AIMap | Class that handles all map related functions |
AIMarine | Class that handles all marine related functions |
AIOrder | Class that handles all order related functions |
AIRail | Class that handles all rail related functions |
AIRailTypeList | Creates a list of all available railtypes |
AIRoad | Class that handles all road related functions |
AISign | Class that handles all sign related functions |
AISignList | Create a list of signs your company has created |
AIStation | Class that handles all station related functions |
AIStationList | Creates a list of stations of which you are the owner |
AIStationList_Cargo | Creates a list of stations associated with cargo at a station |
AIStationList_CargoPlanned | Creates a list of stations associated with cargo planned to pass a station |
AIStationList_CargoPlannedByFrom | Creates a list of origin stations of cargo planned to pass a station, with the monthly amounts of cargo planned for each of those origin stations as values |
AIStationList_CargoPlannedByVia | Creates a list of next hops of cargo planned to pass a station, with the monthly amounts of cargo planned for each of those next hops as values |
AIStationList_CargoPlannedFromByVia | Creates a list of next hops of cargo planned to pass a station and originating from another station, with the monthly amounts of cargo planned for each of those next hops as values |
AIStationList_CargoPlannedViaByFrom | Creates a list of origin stations of cargo planned to pass a station going via another station, with the monthly amounts of cargo planned for each of those origin stations as values |
AIStationList_CargoWaiting | Creates a list of stations associated with cargo waiting at a station |
AIStationList_CargoWaitingByFrom | Creates a list of origin stations of waiting cargo at a station, with the amounts of cargo waiting from each of those origin stations as values |
AIStationList_CargoWaitingByVia | Creates a list of next hops of waiting cargo at a station, with the amounts of cargo waiting for each of those next hops as values |
AIStationList_CargoWaitingFromByVia | Creates a list of next hops of waiting cargo from a specific station at another station, with the amounts of cargo waiting for each of those next hops as values |
AIStationList_CargoWaitingViaByFrom | Creates a list of origin stations of cargo waiting at a station for a transfer via another station, with the amounts of cargo waiting from each of those origin stations as values |
AIStationList_Vehicle | Creates a list of stations which the vehicle has in its orders |
AISubsidy | Class that handles all subsidy related functions |
AISubsidyList | Creates a list of all current subsidies |
AITestMode | Class to switch current mode to Test Mode |
AITile | Class that handles all tile related functions |
AITileList | Creates an empty list, in which you can add tiles |
AITileList_IndustryAccepting | Creates a list of tiles that will accept cargo for the given industry |
AITileList_IndustryProducing | Creates a list of tiles which the industry checks to see if a station is there to receive cargo produced by this industry |
AITileList_StationType | Creates a list of tiles which have the requested StationType of the StationID |
AITown | Class that handles all town related functions |
AITownEffectList | Creates a list of all TownEffects known in the game |
AITownList | Creates a list of towns that are currently on the map |
AITunnel | Class that handles all tunnel related functions |
AIVehicle | Class that handles all vehicle related functions |
AIVehicleList | Creates a list of vehicles of which you are the owner |
AIVehicleList_DefaultGroup | Creates a list of vehicles that are in the default group |
AIVehicleList_Depot | Creates a list of vehicles that have orders to a given depot |
AIVehicleList_Group | Creates a list of vehicles that are in a group |
AIVehicleList_SharedOrders | Creates a list of vehicles that share orders |
AIVehicleList_Station | Creates a list of vehicles that have orders to a given station |
AIWaypoint | Class that handles all waypoint related functions |
AIWaypointList | Creates a list of waypoints of which you are the owner |
AIWaypointList_Vehicle | Creates a list of waypoints which the vehicle has in its orders |